MSME Verified: UDYAM-GJ-09-0069684

Hi there!
I'm Harshit Ranjan.

I am the Founder of Patliputra Games,
pioneering high-performance game tech and immersive environments from India.

Harshit Ranjan, Founder of Patliputra Games
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Startup Vision & Mission

Building the Future of Scalable Indie Gaming

Patliputra Games is developing proprietary multiplayer architectures and physics engines. Our technology focuses on high-performance B2B scalability, modular locomotion solutions, and robust multiplayer networking infrastructure. GUSEC incubation and SSIP seed funding will be directly utilized to scale cloud server architecture, acquire high-fidelity 3D assets, and transition our MVPs into commercial releases.

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CONNECTION_ID: FETCHING... LAST_UPDATED: MAY 2026

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PATLIPUTRA GAMES

Building the Future of Scalable Indian Gaming

MSME Verified: UDYAM-GJ-09-0069684

Founder & Lead Developer: Harshit Ranjan

Seeking GUSEC Incubation & SSIP Seed Funding

THE PROBLEM

Fragmented Indie Development in India

  • Indian indie studios lack standardized, reusable multiplayer architectures — every project starts from scratch.
  • No shared physics pipelines exist for fast prototyping, leading to 6-12 month delays per title.
  • Talent is siloed — developers rebuild core locomotion, networking, and animation systems repeatedly.
  • Result: High burn rate, slow time-to-market, and missed commercial windows.
THE SOLUTION

Proprietary Core Frameworks

Patliputra Games develops modular, reusable game engine subsystems — proprietary parkour locomotion, multiplayer networking stacks, and physics pipelines — that compress development cycles from months to weeks.

  • Rapid development of high-retention mechanics using our custom core frameworks.
  • Each shipped title generates reusable IP that accelerates the next project.
  • Compound velocity: every game we ship makes the next one faster and cheaper to build.
TECH INFRASTRUCTURE

Reusable Internal Studio IP

Parkour System

Unity-based proprietary locomotion architecture with dynamic climbing, wall-running, ledge detection, and modular halting algorithms. Cross-platform ready.

FPS Multiplayer Framework

Photon-powered networking stack implementing client-side prediction, lag compensation history rewinds, and low-latency state synchronization.

MARKET TRACTION

Shipped & Live on Google Play Store

Thief Long Hand Puzzle

LIVE ON PLAY STORE
  • Commercially shipped title proving end-to-end execution: concept → development → QA → store listing → live users.
  • Proprietary physics-based procedural arm animation and dynamic obstacle collision logic.
  • Validates the studio's ability to ship, monetize, and maintain a live product.
MARKET SIZE

Global Gaming Industry Opportunity

$282B TAM — Global Gaming Revenue (2025)
$8.6B SAM — Indian Mobile Gaming Market
$50M SOM — Indie Physics/Puzzle Segment (India)

India is the world's largest mobile gaming market by downloads. Mobile-first strategy ensures maximum addressable reach.

MONETIZATION

Hybrid Revenue Model

Ad Networks

Programmatic interstitial and rewarded video integration via AdMob and Unity Ads for free-tier players.

In-App Purchases

Cosmetic skins, level packs, and premium unlocks for engaged players seeking deeper content.

Premium Distribution

Cross-platform paid releases on Steam and console marketplaces for AA-quality titles.

THE FOUNDER

Harshit Ranjan

Lead Developer & Tech Architect

  • 3+ years of solo development experience across Unity, Unreal, and Blender.
  • 30+ projects shipped for international clients spanning physics puzzlers to multiplayer shooters.
  • Full-stack technical execution: game design → programming → 3D art → deployment → monetization.
  • MSME-registered founder with proven ability to deliver commercial products end-to-end.
PRODUCT ROADMAP

Next 12–24 Months

Q3 2026

Complete 2 additional hyper-casual titles leveraging existing frameworks. Validate monetization loops.

Q1 2027

Launch first complex multiplayer title using proprietary FPS networking stack. Target 10K concurrent players.

Q3 2027

Cross-platform AA premium indie release on Steam. Graduate from mobile-only to PC/Console distribution.

THE ASK

GUSEC SSIP Grant — Use of Funds

35% Cloud & Server Infrastructure Photon & AWS pipelines for cross-platform multiplayer testing
25% Production Tooling & Assets Professional 3D pipelines and licensed asset engines
20% QA & Ecosystem Testing Multi-device Android play-test distribution & retention analytics
20% User Acquisition & MVP Validation A/B store listing tests to minimize CAC

We are ready to build. Let's scale India's next great game studio — together.

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